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Richard Shuping

Technical Animator / Animator
Cell (574) 596-9560
rrshuping@gmail.com
http://www.rrshuping.com
http://www.linkedin.com/in/rrshuping

Skills

Autodesk Maya; 3DS MAX; Softimage XSI; Motion Builder; Unreal Engine 4; Unity; Adobe After Effects, Photoshop, Illustrator; Sony Vegas; Microsoft Office; ConTEX.

  • Strong understanding of animation principles, anatomy, and creature deformation
  • Ability to create intuitive control systems for digital characters
  • An uncanny knack for cleaning up Motion Capture data using Motion Builder
  • Knowledgeable in skinning and rigging all manner of creatures and characters
  • Familiar with markering actors based on their anatomy and setting up scenes for Motion Capture Shots
  • Ability to rig and animate in Motion Builder and export into any game engine
  • Knowledge of how to setup assets in Unreal Engine such as Skeletal Meshes, Sockets, Physics Assets, Blueprints, and Apex Cloth.
  • Ability to create tools with Python
  • Excellent problem solving and communication skills

Experience

Breakiron Animation & Design   Raleigh, NC                      2010 – 2011, 2012 – Present
Technical Animator / Animator, Contractor                                     
http://www.breakiron.com                                                    

Created assets for commercials, music videos, award shows, and instructional projects

  • Responsible for animation and rigging depending on client needs
  • Cleaned up Motion Capture data, rigged, and animated in Motion Builder on Airborne Special Operations Museum (ASOM) simulator ride.
  • Successfully finished ASOM “Experience the Legend,” Nu Whey Protein Shake Commercial, East Coast Wings football and basketball commercials, Saving for Change Instructional videos, Ariel Down Gorrilla music video, and IAB Mixx Awards videos

Epic Games Inc.   Cary, NC                                                     2010 – 2011
Technical Animator, Contractor                                                        
www.epicgames.com                                                            

  • Worked on the motion capture shots for Gears of War 3, Gears of War 3 downloadable content, and Gears of War 4 cinematics including markering and demarkering actors for the shoots, and shooting facial reference footage
  • Rigged faces and painted weights for the NPCs in-game along with the low resolution main characters and creature gore
  • Responsible for the FaceFX animations in-game
  • Created and adjusted animsets for different characters
  • Created new FaceFX assets for all the characters and NPCs
  • Imported fixes into animsets as the need arose
  • Learned how to use Unreal Development Kit
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  • Imported animations into the matinee editor in UDK for game cinematics


  • Janimation Inc. Dallas, TX                                                     2010
    Rigging Intern                                                                        
    http://www.janimation.com                                                  
  • Learned how to rig and animate in Softimage XSI
  • Assisted with projects as needed for commercials, shorts, and in-house animations

Completed work on HCTC Commercial, Leap Frog "Scout" promotional commercial

Icarus Studios  Cary, NC                                                        2008 – 2009
Rigging Intern                                                                        
http://www.icarusstudios.com                                                          

  • Rigged fifteen new creatures for Fallen Earth
  • Re-rigged thirty plus older assets as their models were updated
  • Created preliminary assets for the Dexter game for the iPhone.
  • Calibrated, markered actors, and used Motion Analysis motion capture system to clean up data

Finished rigging the assets on the MMO Fallen Earth.

Firebreathers Studio (Raleigh, NC)                                       2006 – 2008
Rigging Intern                                                                        

Researched and implemented how to create soft and rigid body rigs in Maya

  • Painted weights and fixed technical issues

US Signcrafters (Osceola, IN)                                                2003 – 2005
Graphic Designer/Sign Maker                                               
http://www.ussigncrafters.com                                             

  • Responsible for client orders and quoted prices for prospective jobs
  • Designed, weeded, cut, masked, and applied vinyl to a variety of different surfaces and vehicles
  • Helped streamline the way sign graphics were created

 

Education

School of Communication Arts Raleigh, NC
Associate’s Degree in Animation, 2007

Ball State University Muncie, IN
Bachelor of Fine Arts, In Visual Arts with an emphasis on Drawing, 2003

Awards and Professional Affiliations

Silver Telly Award “East Coast Wings Chester Scores Commercial” Visual Effects (2013)
Silver Telly Award “East Coast Wings Chester Scores Commercial” Restaurants (2013)
Bronze Telly Award “IAB Mixx Awards Show” Visual Effects (2013)
Bronze Telly Award “IAB Mixx Awards Show” (2013)
IGDA member Triangle chapter (2010 – 2017)
AAUGA member Raleigh chapter (2012 – 2014)

East Coast Game Conference (2011 – 2017)
Triangle Game Conference (2009 – 2010)
Silver Telly Award “Gorilla” Music Video (2010)      
First Robotics Competition Animation Mentor (2008 – 2017)
SIGGRAPH (2006 – 2007), Student Volunteer (2007)
School of Communication Arts Best in Category – Animated Short, Spring (2007)
School of Communication Arts MODIV Student Government Member (2007)
Ball State University Student Government Member (2002 – 2003)
Canon Theory Project Student Art Group, Vice President (2002 – 2003)
National Scholastic Gold Key Winner, Corcoran Gallery of Art, (1997)
Eagle Scout (1998)

 
Contact me rrshuping@gmail.com or on my LinkedIn
Cell 574-596-9560