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| Download my resume here (pdf) or view it down below |
Richard Shuping Setup Artist
Cell 574. 596. 9560
rrshuping@gmail.com
http://www.rrshuping.com http://www.linkedin.com/in/rrshuping
Objective
To obtain a position as a Setup Artist at an animation or game studio
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Education
School of Communication Arts (Raleigh, NC) 2005 - 2007
Associate’s Degree in Animation, awarded September 2007
Course work included: maquette building, story boarding, modeling, texturing, |
rigging, animating.
Ball State University (Muncie, IN) 1998 - 2003
Bachelor of Fine Arts, Drawing, awarded May 2003
Course work included: Drawing, Sculpting, Painting, Printmaking, Art History and Mixed Media.
Skills
Mac OS / Windows Proficient
Autodesk Maya, 3DS MAX, Softimage XSI; Unreal Developers Kit (UDK); Adobe After Effects, Photoshop, Illustrator, Premier, Dreamweaver, and Flash; Sony Vegas; Microsoft Office; ConTEX.
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Rigging, and Animation
Strong understanding of animation principals, anatomy, and creature deformation
Ability to create intuitive control systems for digital characters
Knowledge of mel, indirect bind, soft body, and rigid body dynamic rigs, UDK, and FaceFX
Familiar with motion capture systems
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Experience
Epic Games Inc. (Cary, NC) www.epicgames.com 2010 – 2011
Contract Technical Artist
- Worked on the Motion Capture shots for Gears of War 3 cinematics including markering and demarkering actors for the shoots, and shooting facial reference
- Rigged Faces and painted weights for the NPCs ingame along with the low resolution main characters and creature gore
- Responsible for the FaceFX animations ingame
- Created and adjusted animsets for different characters,
- Created new FaceFX assets for all the characters and NPCs
- Imported fixes into animsets as the need arose
- Imported animations into the matinee editor in UDK for the cinematics
Breakiron Animation & Design (Raleigh, NC) http://www.breakiron.com 2008 -present
Contract Technical Animator
- Created assets for various commercial, music videos, and instructional projects.
- Responsible for animation and rigging various projects.
Janimation Inc. (Dallas, TX) http://www.janimation.com 2010 – 2010
Rigging Intern
- Learned how to rig and animate in XSI.
- Assisted with projects as needed for commercials, shorts, and in-house animations.
Icarus Studios (Cary, NC) http://www.icarusstudios.com 2008 – 2009
Rigging Intern
- Rigged 15 new creatures for Fallen Earth
- Rerigged many older assets as their models were updated
- Created preliminary assets for the Dexter game for the iPhone.
- Calibrate, markered actors, and used Motion Analysis motion capture system to clean up data
Firebreathers Studio (Raleigh,NC) 2006 - 2008
Rigging Intern
- Researched and implemented how to create soft and rigid body rigs in Maya
- Painted weights and fixed technical issues
US Signcrafters (Osceola, IN) http://www.ussigncrafters.com 2003 - 2005
Graphic Designer/Sign Maker
- Responsible for client orders and quoted prices for prospective jobs
- Designed, weeded, cut, masked, and applied vinyl to a variety of different surfaces and vehicles
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Awards and Professional Affiliations
East Coast Game Conference 2011
Triangle Game Conference 2009 - 2010
Telly Award “Gorilla” Music Video 2010
First Robotics Competition Animation Mentor 2008 - 2011
SIGGRAPH 2006 - 2007 student volunteer, 2007
Best in Category – Animated Short School of Communication Arts Spring 2007
School of Communication Arts MODIV Student GovermentMember 2007
Ball State University Student Government member 2002-2003
Canon Theory Project Student Art Group, Vice President 2002 – 2003
National Scholastic Gold Key Winner 1998
Eagle Scout 1998 |
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Cell 574-596-9560 |
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